Featured
Presenting the long awaited KorGE rebranding: Korgeta Z!
Today we are super excited to tell you about the long awaited rebranding of KorGE! But first of all, we want to congratulate Godot engine...
KorGE 1.12.8.0: Huge Optimizations!
There is a new version of KorGE available now!
All Stories

KorGE 1st Game Jam - 12-June - 14-June
Some updates about the KorGE organization:

Why choose KorGE over other alternatives?
You might wonder why should you decide to use KorGE instead of other Game Engines. Compared to some other engines, KorGE itself has been less time in the market, and...

Showcase: RezMike's 2048 clone
RezMike did a 2048 clone using KorGE.

Showcase: Tobse's Fruty Crush
Tobse made a Candy Crush Clone:

Presenting KorGE-3D
Today we are happy to announce that we have released the first preview of KorGE-3D.

Showcase: Tobse's HitKlack Remake
Tobse did a remake of the retro console Mephisto Hit Klack.

Korge 1.0 Released! 🎉🎉🎊 Modern Multiplatform #gameengine for #kotlin
After two years of development, I have finally released the first version of KorGE, a Modern Multiplatform Game Engine fully written in Kotlin.It can produce small native applications, and allows...

Korge/Korlibs already works with Kotlin-Native on Windows
Last Week Korge started to work with Kotlin/Native on MacOS target. And of course, it also run on the JVM and the browser. Today, it starts to work on Windows...

Korge/Korlibs already works with Kotlin-Native on MacOS
After some tries and several bug reports, Korge already works on Kotlin/Native.I have uploaded an .app file here showing the results.https://soywiz.com/content/images/demos/korge-dragonbones-demo-mac.app.7zFor the icon I have used a WIP ilustration that...

Ported DragonBones to Kotlin and Korge
DragonBones is a great free skeletal-based animation software with a runtime implemented in several languages and engines.
