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KorGE Tutorial - Writing 2048 game. Step 2 - State and interaction
In the previous step we have added all static elements (views) we need in our games. Here we will implement dynamic blocks, add PositionMap for the game state, and define...

KorGE 2.0 feature list preview
We are happy to announce that we started sketching the roadmap for KorGE version 2.0. Together with fixing all currently known bugs and a code cleanup including the removal of...

Winners of the 1st KorGE gamejam
We are happy to announce the winners of the first KorGE gamejam.

KorGE Gamejam #1 - Theme
The theme of the first KorGE gamejam is:

KorGE Tutorial - Writing 2048 game. Step 1 - Views
In the previous step we have created and configured a KorGE project for our game. In this step, we’ll discuss KorGE’s views and their positioning. We will also fill our...

KorGE Tutorial - Writing 2048 game. Step 0 - Introduction
KorGE is an open source multiplatform game engine written in Kotlin. You can use it to develop your own games of various genres targeting JVM, Web, Android and iOS. In...

KorGE 1st Game Jam - 12-June - 14-June
Some updates about the KorGE organization:

Why choose KorGE over other alternatives?
You might wonder why should you decide to use KorGE instead of other Game Engines. Compared to some other engines, KorGE itself has been less time in the market, and...

KorGE 1.12.8.0: Huge Optimizations!
There is a new version of KorGE available now!

Showcase: RezMike's 2048 clone
RezMike did a 2048 clone using KorGE.

Showcase: Tobse's Fruty Crush
Tobse made a Candy Crush Clone:
